A Look at the Other Side: Entry 1

The next few blog posts that you will be reading are part of a new mini-series I am writing titled, “A Look at the Other Side.” This mini-series will be written as journal entries aimed at showing you the life of an ambush camper trying to survive in the harsh wilderness of Days Gone. As you read these entries from a camper’s viewpoint, discover a different side of the ambushers that you didn’t see in the game. Read snippets of their past life, along with their struggle to survive in this post-apocalyptic stage and decide for yourself if the ambush campers truly are the “bad guys.”


635 DAYS GONE

A world filled with emptiness, and yet it feels so crowded. Everything is different, and nothing is different. We look after our own, we eat to survive, and we fight to live another day. Sounds a whole lot like the time before this all happened, at least for me anyway. Now the world has crumbled, and the government still doesn’t care about us. Every day we run for our lives, scavenge what we can find and kill just to do it all over again the next day. We all tell each other the same stories repeatedly to pass the time. If its not about the worthless government, it’s the survival, the killing, what supplies we need and so on. So, here I am writing down my own thoughts to try and keep sane. It’s funny though because I didn’t imagine myself being this type of person to write in a diary. Well, journal sounds a little more sophisticated. I suppose that’s what happens when you’re out doing the same shit every day. I had to spice it up a little!

It all started earlier today when we took a small supply run to Crazy Willie’s and I stumbled upon this dirty notebook and pen sitting on the backseat floor of an abandoned car. I swear I’ve searched this car before, but I must have been looking with a different lens today. I honestly don’t even know why we went to that place again. It’s been searched a thousand times from people all over the area. By us, marauders, rippers, drifters you name it! Not to mention, there are a few Freaker nests there that I don’t care to be around. I asked Clark one day if we should try and burn them to get rid of the Freakers in that area, you know to create safer travel for us. I guess that was a dumb idea because he shot me a look and said, “we can’t spare the supplies.” I wasn’t going to argue though, I am just here trying to get along like everyone else.

It was actually an easy day today. Its nice to have those days occasionally. We got in and out of Crazy Willie’s without no one dying, and now I have this awesome journal to write in. That’s a success in today’s world! I had to take down a couple Freakers in our path, but nothing I couldn’t handle. A few swings of the ol’ hatchet seems to do the trick. Plus, we found two kerosene cans and some rags for future use, along with some gas to help us get back. Supplies become scarcer as the days go by, but hey we have some deer meat being held over the fire right now to get us by for the next couple of days. Thanks to our good friend Roger. I don’t know if I would really call him a friend, more of an acquaintance I guess. He’s a quiet man, but he always lends a helping hand for the camp. I had a conversation with him once, and he told me he used to be an avid hunter before all of this. Luckily for us, that is one skill that is needed now. Well, the cook just called us all over to eat. I better go before someone takes my ration.

Until tomorrow,

Katie

What You May Have Missed

In a generation of stellar video games with incredible voice acting, astonishing graphics, large immersive open worlds and layered narrative, we as players are currently living in the golden age of video games. With that, it also brings us to the state of being spoiled with the quality of games, leaving us to miss some moments or details that should be applauded more. Unfortunately, those moments or details go unnoticed or are underrated for the accomplishment that the developers achieved. This is the reason why I wanted to write this little piece today to give those moments and details the proper acknowledgement they deserve in Days Gone. It isn’t to say that you or other players didn’t appreciate these intricacies, it’s more about how they impacted me during my playthrough.

The first thing I would like to highlight is the dynamic real time weather. The weather in this game is quite impressive and something to behold. From bright sunny days, to the peacefulness of fallen snow, to the strong winds that forcefully sway the trees and the pouring rain. Oregon has it all! The strong winds (which is visible in the Cascades region where Copeland’s camp is located) is a weather condition barely used in video games. The only game that comes to mind with remarkable wind features is from The Witcher 3. The wind breathes life and brings energy to the environment as you hear the whooshing sound of the leaves and seeing the trees move in a realistic way.

The snow is beautiful! It will begin as a slight flurry and then continue to accumulate as it covers the environment including vehicles, objects, the clothes on Deacon and dead bodies. When you ride your motorcycle, you can see the snow covering the boots and pants of Deacon as the spinning wheels dig up the snow on the ground. The sun creates picture perfect shots through photo mode as it glimmers through the pine trees and rises just above the snowy mountain tops. With the sun comes superb lighting as it dances across the landscape around you.

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The weather doesn’t just serve as an appearance though. If you listen and pay attention, the weather influences the enemies and sounds around you. For example, the rain will dampen the sound of Deacon’s footsteps and create less visibility creating a stealth opportunity into an ambush camp. However, the rain creates a slippery terrain when riding your motorcycle down roads and dirt paths covered in puddles. Of course, nothing can be easy in this world as the rain makes the Freakers stronger (along with the snowy weather) and they will appear more in numbers during the day as it rains. Here is a little experiment for you to do to show just how excellent the audio sound is compared with the weather conditions. After it rains, and the grass is wet have Deacon walk down the road and listen to his footsteps on the cement as they clomp along. Now, walk him onto the grass and hear his footsteps change as his boots sink into the ground creating a sloshing sound. It’s incredible!

The day and night cycle go hand in hand with the weather, creating a survival experience for the player to use strategy with the current condition of the environment. Want to take out a horde? The best time to do that is during the day when the Freakers are hibernating in their nests or cave. They will all be in one spot creating a perfect place to light them up with some molotovs. You will also see them less in number and weaker as they stumble around the wilderness during the day. Want to be brave? Try to attack the hordes at nighttime when the Freakers are stronger and more active as they leave their nests to roam around.

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The next thing I would like to praise the people at Bend Studio for is the attention to detail. You might have to look close at a couple of these, but its truly amazing how far they went to create a rich experience. First, look at Deacon’s hands when he pulls up a gun. (You may have to use photo mode to get a good angle). When you aim your weapon, his finger is on the trigger. When he is just holding his weapon without aiming, his finger is off the trigger. This is considered proper trigger discipline. Now, look at Deacon’s hands again when riding the motorcycle during acceleration. You can see his left hand squeezing the clutch to switch gears, along with his foot pressing down on the gear shift. Both details are something that most players probably won’t see, but putting small details like this in a game creates that immersive experience you hope for. This next detail is more noticeable than the last two. After Deacon performs a knife blow to a Freaker or another enemy, you can see the blood splatter onto his hand that is gripping the knife. That blood will stay on his hand for a good duration too. The last detail that I noticed was the empty bullet casings flying out of your gun when firing. You can see this in the picture I took below. This is certainly not the only details in this game, but just a few that really caught my eye and gave me a deeper appreciation of the creative process.

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**This section may contain possible SPOILERS. Please proceed with caution.**

Lastly, there are two moments during the story where you get that sense of freedom that motorcycle riders talk about. The first comes on the mission, ‘Ride South to Lost Lake.’ You have Boozer on the motorcycle with you as Deacon talks about leaving Farewell and the thousands of Freakers devouring the people trying to outrun them. The song, Soldier’s Eyes begins to play creating this amazing and beautiful ride through the night sky on the broken road. The second moment begins on your ‘Ride to the Summit’ once Iron Mike takes you to the Thielsen Pass. The song, Hell or High Water starts as you weave around the snowy curves with the hope of finding Sarah on your mind. The lyrics to this song fit perfectly with the story and the emotion that Deacon is feeling. Both moments captured my focus and put me into the shoes of Deacon. The ride with Hell or High Water was captivating, emotional and left an imprint on me for one of the greatest moments in video games.

Those are the moments and details that felt most fascinating to me and hopefully they did to you too. The Internet tends to focus on the faults of games and not praise the games that deserve it. So, take a second and go on social media to thank Bend Studio and their team in creating Days Gone as they spent the last five plus years making this game for the players. You can find all their information below.

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Twitter: @BendStudio

Facebook: @SonyBendStudio

Instagram: @sonybendstudio

My Thoughts on Days Gone

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I know I may be a little late to the party, but I finally finished the story of Days Gone last week. That was one hell of a ride! Once, I completed the story I was determined to receive the Platinum trophy. I am not one of those extreme trophy hunters, but I do love getting that sweet notification in the top left corner of my screen while playing a game. I say this because I have less than ten total Platinum trophies associated to my account. I only attempt this feat when I am totally invested in a game. For example, off the top of my head my Platinums include God of War (2018), Marvel’s Spider-Man and Batman Arkham Knight. All games that really pulled me in to continue to live in those worlds. Most of the time I play through a game’s story and move on to the next one because I play for the stories and the characters. In Days Gone, I received the Platinum trophy this past weekend, but I didn’t want to stop there. So, I finished clearing out the rest of the hordes and was on a mission to find every single collectible available. Even after all that, I wanted to keep playing! Good thing Bend Studio just released some free DLC including a Survival difficulty mode. It’s safe to say that Days Gone has become my favorite video game of all time!  

Let’s get on to some of my thoughts by breaking down parts of the game. There are NO SPOILERS ahead, so if you haven’t bought the game maybe this will help!

Story

Without giving away spoilers, I was captivated by the story from beginning to end. Deacon St. John had a great and satisfying story arc that I found relatable. He was a man who kept fighting to find his wife no matter the odds. Love was a central point to the story. You might say, how was love a theme in Days Gone when the world became an infested dangerous hole and you are constantly surrounded by Freakers, animals and humans all looking to kill you. That is the poetic beauty of this game. Behind the curtain of it all, love, brotherhood and trust were the central components to the story. That’s how you know the writers did an incredible job! Not only do you get the story through cut scenes and by the actions of Deacon, but take a moment to listen to the world around you too. Look at the environment and listen to the Nero recordings; you can gather a lot of information and world building from it.

Characters

What a well casted and written group of characters! Deacon and Boozer showed exactly what brothers should be. They have their ups and downs, but that doesn’t affect their relationship. They have been fighting together even before the outbreak occurred during their time in the MC (motorcycle club). Trust and respect is built into their relationship. Boozer felt like a brother and not just to Deacon, but to me. He is loyal, funny and someone who would have your back for anything. It was a pleasure to see them both working together.

Sarah and Deacon are now my favorite couple in video games and maybe even all of entertainment. Every time they shared a scene, it was heartfelt and honest. There was one moment in particular that made me cheer out loud! Their relationship felt very real. I found myself laughing to Deacon St. John more than I would have thought too.

Iron Mike is a true leader and someone that civilization could be built around. As soon as you meet him, you can tell that he is the man. His strength and vision gives you hope during the dark times of Days Gone.

Rikki was always honest and forthcoming and was a great character to interact with. She is fearless and is a person who will get stuff done. Rikki was one of my favorite characters in the story. I could go on and on listing characters and why I enjoyed each one, but I don’t want to give anything away.

Photo Mode

Photo Mode has been a very popular feature with Days Gone due to the advanced settings of providing players with total creativity with colors, transition, bloom, far and near adjusting, etc. I can honestly say I have taken my best photos out of any game in Days Gone. That is due to the incredible artists at Bend Studio creating such a beautiful world in the Pacific Northwest wilderness. The day and night cycle, along with the weather adds some unique shots that you can take.

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Camps

Going back to the different camps to trade in bounties and meat, gather more supplies and receive new jobs is a fun and addicting loop. Lost Lake became my favorite camp out of them all due to the characters that you interact with there. It seemed the most civilized, and a place you could call home if you were stuck in this situation. Lost Lake had a good variety of upgrades for your motorcycle and weapons to prepare you for the unforgiving world. Hot Springs was the camp I liked the least due to the environment Tucker created. You work for your keep there, but it was crueler than just that. Each camp had its own identity from appearance, to the leaders, motorcycle upgrades, weapons and how the campers interacted. You can hear some stories just by doing a little eavesdropping or listening to the merchants when you trade in bounties, buy new weapons or fill up your motorcycle with gas.

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Loot

We are over two years since the world has went to hell. Not much can be left, and what is left people will try and get it. It makes sense that we can only find the bare minimum materials peppered in the world such as rags, kerosene, bottles, bandages, cans, 2x4s, etc. From a story standpoint, I understand why we don’t find “epic or rare” rewards sitting in abandoned cars. This reminded me a lot from The Last of Us. The game gives you just enough to succeed giving you that sense of survival. When you complete certain storylines, you do receive new weapons or crafting recipes making you feel rewarded from the work you just did. The motorcycle skins were great rewards. I would find myself switching the look on my bike a lot through the story.

Gameplay

One of the things I loved about this game was the constant evolution. What I mean by this is, every time I would jump into Oregon I felt like I was experiencing something new each time. For example, I’m riding my motorcycle to the next story objective until suddenly a trip wire takes me off my bike by a group of ambushers. Another time, the road is blocked by a horde walking through. Next instance, I have some wolves chasing me or a mountain lion trying to eat me. “This world comes for you” is a perfect tagline for this game! Things are constantly changing in the game from enemies, to environment, camps and hordes. It creates for fun gameplay when you must strategize with the weapons you should use on which enemy, but also how to keep your supplies lasting just long enough to finish the mission. You can enter a camp guns blazing or go in stealthy. There is an assortment of weapons to choose from to your specific playstyle. I never once felt bored in this world. If anything, I was constantly on the edge of my seat being terrified on what was coming for me next.

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Issues

You may be aware that since Days Gone has launched, it has had some technical difficulties. I am not going to sit here and tell you its perfect, but some players may experience different issues than other players. The one thing I can say is that the most common issue is frame rate, more specifically in the second half of the game. Did this happen to my game? Yes, it did. However, it did not hinder my experience at all. It only occurred to me when I was at the camps during the later part of the game and nowhere else. Other than that, my playthrough was perfectly normal. Bend Studio has stated that, “Our current plan for our team is to slow down the amount of patches we release but to add more fixes, features, and optimizations with each patch.” You can find this on the Days Gone reddit thread HERE.

Well, those are my thoughts for the exhilarating game of Days Gone. Now, its time to jump into Survival mode and to get ready for the challenges to come. If you have played Days Gone, I would love to discuss the game with you. Just leave a comment below. If you haven’t had a chance to play, keep an eye on this space as I will be doing a giveaway for a free copy of Days Gone very soon. Thank you for reading and now go collect those bounties!

The Defector

A large black shadow hovers over the desolate mountainous region of Oregon. The pouring rain rapidly knocks on the metallic roof of the helicopter. The long propeller blades cut through the dense fog throwing debris up from the wet ground. A white beam of light shines from the front of the helicopter to provide safe passage. The engine is muffled by the sounds of the rain and wind creating an ideal time to get boots on the ground.

Another day at the office and another day for this dramatic weather. The world has gone to shit, but the northwest weather remained the same. Private McCormick can barely see out of the small bullet proof window as the rain diminishes any visibility. This is about his tenth mission or so and each one gives him more temptation to run.

“Nero, who the hell gave you authority to rule the world?” Private McCormick thought to himself.

“Each and every day I guard this so-called scientist, to give us the same damn answers. Why does he matter more to them than me? He’s in white and I’m in yellow? There are people down here lost and barely surviving while we make our little field trips down to this shit to protect one guy,” McCormick continues to be lost in thought.

“Private, do you read me?” says Corporal Franklin.

“Private McCormick, copy?” Franklin repeats.

“Private!” yells Franklin.

“Yes sir! Sorry sir! My mind…was on the mission sir,” McCormick stutters.

“That’s good kid, but next time you answer me on the first damn call,” says Franklin.

“Of course, sir,” says McCormick.

“My job is to make sure each one of you are prepared for each mission. Do you know your route Private?” asks Franklin.

“Copy sir,” answers McCormick.

The black helicopter with NERO written across the side in white lettering descends to the ground with multiple soldiers quickly jumping out of the bay door. Each soldier armed and protected by military grade armor begins to encircle the area where the helicopter has landed to scan for any nearby threats. Private McCormick is the last soldier to hop off with the barrel of the gun firm against his shoulder, head tilted slightly as he aims down his sights, finger on the trigger, and knees slightly bent ready to engage in any oncoming enemies.

“All clear over here!” shouts one of the Nero soldiers.

“Clear, sir!” another one calls out.

“O’Brian time to move, sir,” Corporal Franklin commands.

A tall skinny man steps down from the helicopter in a white hazmat suit that covers every inch of his body from head to toe. He’s protected with a full-face self-contained breathing apparatus, chemical resistant gloves and a two-way radio attached to him. The white sleeves fit loosely on his scrawny arms. McCormick stands about an incher shorter than O’Brian with broad shoulders and an athletic build. He brushes past O’Brian to ensure the path is safe to the dark mucky cave handing him off to the lead soldier in charge of protecting the cave entrance. O’Brian walks past both soldiers in preparation to analyze the area, while Private McCormick begins to take his routine path to protect the perimeter. Each soldier is placed in a specific spot pertaining to the circumference of the helicopter. Their flashlights are on and attached to their bullet proof vest to help visibility through the rainy night sky.

“Lieutenant O’Brian field note 2…” O’Brian begins to talk as his voice fades away the farther out McCormick scans.

McCormick continues to walk his route making sure no one gets through, the same thing he has done every single mission and yet the Corporal asks the same question every time. He pauses for a second and looks out toward the tall trees through the rain. Drops of water trickle off the brim of his helmet onto his goggles. He hears the haunting shrills and groans from Freakers off in the distance as they constantly pursue something to feed on. The smell of rotten flesh with scents of mold, burning and rancid waft through the wind sending him back to the day of Pillette Bridge.

“The day where I was doing this same exact thing I am doing right now, checking the fucking perimeter. The only difference… I had friends there on Highway 97 and I abandoned them in that box, while I ran like a coward,” McCormick mumbles under his breath.

NERO Checkpoint, Pillette Bridge. One Year Ago.

“Do you hear that sir?” asks McCormick.

“What the hell is that?” says Sergeant Bullock.

“Sarge, look,” says McCormick pointing ahead.

Both men stand on the opposite side of the bridge looking on at the largest horde they have ever seen. The noise coming from the Freakers becomes almost deafening making it hard to even think. They are a few hundred yards away and the smell is atrocious, even through the mask. The Freakers were on a slow shamble milling down the highway, until something caught their eye. Now, they have picked up speed and the whole horde is moving rapidly toward the checkpoint. In this moment, between hearing and seeing the horde, it felt like an eternity for the two men. There is now a sudden burst of gun fire coming from two automatic weapons echoing off the mountainside. McCormick sees multiple Freakers drop. The men look at each other realizing what is happening. They spring forward to the other side of the bridge holding their guns across their chest. Two more Nero soldiers are seen running away from the horde toward the checkpoint shooting behind them as they go.

“No, no, no, no! What are they doing?” shouts McCormick.

“Diane! Vince! Do you hear me? Get inside the trailer!” yells McCormick through the two-way radio.

The radio stays silent. McCormick and Bullock continue their pursuit toward the trailers. The horde is on the tail of Diane and Vince as they get closer to reaching the door. McCormick pulls up his submachine gun that resembles a MP-5 and tucks it tightly against his shoulder and under his chin. He stands with his legs squared to his shoulders and with one quick breath, unleashes his extended magazine clip at the front row of the horde creating just enough space for his friends to reach inside. Bullock quickly follows his lead, but abruptly ceases fire. The trailer is overrun with Freakers. They jump frantically on top of the trailer pounding their hands on the roof. Others gnaw and claw at the steel door creating a pile of Freakers as they continue to pile on top of each other trying to get in. They look like mindless creatures trying to escape their own bodies. Part of the horde deviates due to the previous gun fire from the two men and one by one the Freakers follow each other heading in the direction of McCormick and Bullock.

“We can’t just leave them there Sarge!” McCormick yells.

“We have no choice!” Sergeant Bullock says frantically.

With a pause of hesitation from McCormick and a glance back toward the trailer, it takes every fiber in him to not charge through that horde to at least try and save them. Both men make a 180 degree turn with Bullock already ten feet ahead of him, sprinting as fast as they can back across the bridge.

“HQ come in. HQ do you read? We need an immediate evac at Pillette Bridge! We have a large horde trailing us,” Sergeant Bullock says into his radio.

McCormick runs with one hand stretched behind him with his gun upright firing away on the oncoming Freakers. He manages to take several of them down, but they are relentless in their pursuit of the men.

“Hear you loud and clear Sergeant. Our bird will be at the emergency LZ in ten minutes. Good luck sir,” replies the woman on the radio.

With one smooth motion, Bullock unclips a frag grenade from his belt and launches it over McCormick’s head reaching about thirty yards into the horde. Luckily, the grenade lands right next to a flammable red barrel taking out a good chunk of the Freakers. McCormick slams in another clip and sprays bullets to the front of the horde that wasn’t affected by the blast. This creates a little wiggle room to gain some space between them and the Freakers. Bullock looks up and spots a trail of black smoke rising into the sky up the hill in the trees.

“Look! We need to make it there and fast!” shouts Bullock as he looks back at McCormick.

McCormick knows exactly what his sergeant is planning, but this world comes for you and if you can’t adapt you won’t make it. They continue to fire their weapons behind them as they run. The grenade may have helped to gain separation but compared to the size of the horde it looks like it made no difference. They struggle to run up the steep hill as they are already exhausted from trying to get away, but adrenaline kicks in knowing they might just have a chance at surviving this. The sound of their gunfire echoes around them and through the trees alarming anything and anyone within a half mile. They are almost to the top of the hill when marauders start running down the hill toward them away from their fire to take out the trespassers. All five of them stop dead in their tracks seeing the horde trailing behind the Nero soldiers. They immediately turn around to head back to their camp with shotguns and hatchets in hand. The marauders don’t get far as bullets penetrate the back of their heads dropping to the ground in a rapid succession. Smoke rises from the barrels of McCormick and Bullock as they continue the trudge toward the camp. Nero soldiers have been around long enough to know camp fires bring people and people bring motorcycles. Both men ran past the dead marauders fallen face first onto the ground as they reached the top of the hill. The Freakers stop their pursuit of the men for a moment to feed on the freshly dead campers that were gunned down. This buys just enough time for McCormick and Bullock to steal the motorcycles and get out of dodge to meet at the LZ.

Present Day

Reminiscing about the past only brings trouble for McCormick as he continues his internal struggle of living under the government’s boot. Since the beginning, his day to day tasks remain the same. Answers remain the same. Friends lost and part of himself will never return.

“What is all of this for? There are too many questions around Nero and we get told nothing in return. It’s them or no one,” McCormick mumbles under his breath.

“Time to head back everyone,” calls Corporal Franklin over the radio.

Each soldier begins to head back to the helicopter continually scanning their surroundings. McCormick still stands in his same position lost in thought. He runs the pros and cons quickly through his head knowing which side he already is leaning on. The rain becomes a nuisance with its persistent tapping on top of his helmet. He can hear his name constantly being called through the radio while he slowly moves his hand upward to turn off his flashlight.

“Private McCormick, do you read me? We are leaving!” says Corporal Franklin.

He reaches down to his hip to turn off the radio, closes his eyes and lets out a sigh of relief. For the first time in a long time, he felt free. He knows what this world has become and still he rather be let loose in the shit than feel trapped. He can feel the presence of the soldier’s guns being pointed at him from the helicopter, giving him one last second to turn around and jump on.  He opens his eyes and suddenly dashes forward through the trees. The helicopter ascends with two soldiers firing in his direction. The bullets ricochet off the trees splintering the wood as McCormick weaves his way through the forest. More bullets impact the ground directly behind his feet causing dirt to spray in the air. The helicopter gains more altitude now as it hovers right above the trees shining its light through the dense forest where he ran. The tops of the pine trees sway from the force of the wind coming from the propeller. After a few minutes of the helicopter encircling the area trying to find him, it ascends farther into the sky leaving McCormick behind.

McCormick sits on the wet ground with his back leaning against a tree. The sound of the helicopter becomes fainter. He peeks around the trunk of the tree and looks up to see the helicopter flying away. His head flings back and lets out a small laugh realizing he somehow survived that. His laughter doesn’t last long as he tries to catch his breath and coughs instead. He fumbles around to take his flashlight off his vest and turns it on to shine it around him. He quickly points the light to the left of him where he hears twigs snapping. A faint humming noise follows coming from the right. He rushes to turn off the flashlight and drops it on the ground directing the beam down his leg and past his foot. The light catches a large splotch of blood against the yellow backdrop of his pant leg. He leans forward to touch the area right above the knee cap on the left leg and realizes that one of the bullets got him. McCormick tries to stand up bracing himself against the tree and quickly falls back down to the same position. He picks up the flashlight one more time thinking he saw movement up ahead. On the edge of a small cliff overlooking the edge of the forest where McCormick lies, three Runners stand with blood dripping from their teeth. Patches of fur can be seen missing from their body, as if they were burned alive. Scars run across their face as they stare back at him. The humming noise becomes louder now as it gets closer to him. A shadowy figure appears with long hair and a skinny physique. It stands about twenty-five feet away between the trees. The white glare of the moon hits the body just perfectly for McCormick to recognize the rotten and torn female Freaker known as the Screamer. As soon she sees McCormick, her jaws open wide, wider than any normal human could open their mouth. It lets out a loud and piercing scream causing McCormick to cover his ears as tight as he could. Muffling the sound made no difference though, as his head started to ring causing a temporary vertigo effect. Once the scream was finished, he heard feet running all around him. Ravenous cannibalistic monsters were coming for him and there was nothing he could do to stop him. This world comes for you, rings in his head one more time as it did the day the horde at Pillette Bridge came through.

“Well… damn it,” says McCormick.